Dragon’s Dogma II Started with sufficiently low reviews from players by standards Capcom: people complain a lot about brakes and microtransactions. The company quickly responded and published comments about some problems.
Capcom He is already studying posts and freezes – these errors were given the highest priority, they will begin to be eliminated in patches in the near future.
Users found that they cannot abandon the old character and start the game again. Capcom promised to consider the possibility of options with the restart of the game – the details will be voiced later.
The vast majority of objects from microtransactions can be obtained by game methods, emphasized Capcom.
In a comment on Framret, they repeated the previous statement: in some scenarios, the game rests on the restrictions of the central processor, as the NPC statuses are tracking in detail. In such cases, a decrease in settings affecting the work of a video card will not help increase FPS. Capcom will try to improve performance in the future.
Some users note that microtransactions in games Capcom There are a long time: for example, a bunch of "cosmetics" in Monster Hunter: World, Orbas pumping in Devil May Cry 5 and upgrades for weapons in remake Resident Evil 4. But usually there is no feeling that the user is limited in gameplay resources to push him to the donate – Games Capcom They remain quite generous.
Probably, the community more acutely reacted to the donat in Dragon’s Dogma II, because this time it became available simultaneously with the release: say, in Resident Evil 4 Weapons upgrades began to be sold only two weeks after the release. True, there is a reverse example: in Devil May Cry 5 Orbas of pumping appeared on the DLC list immediately during the release, but the reviews of the game were still extremely positive.
However, recognize by failure Dragon’s Dogma II It still does not work: her peak online in Steam at the time of writing the news almost exceeded 200,000 players – a very impressive result for any release (and even more single).
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Dragon’s Dogma II
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Selling booster for games is cancer and bad. But only so far, not a single game by caps allowed to doubt it and did not push these boosters to buy, as, say, Jubisoft. Orba in the DMC were farming in thousands and dozens of thousands. Re passed several times and after entering the store and nothing changed in the balance sheet. In sts6, they introduced Batl Pass after the release, but in with it there are no problems and you can get even donated currency just by playing and making the dandoles/Vickets
And the fact that some users came up with donate objects of which no at all made me yell in a voice. I literally read arguments like “They do not allow you to start a new game and create a new character without a donation. "… there is one but – in the donate there is no such possibility. In the game, in principle, there is no way to start a new game (and this is also very bad, of course, a straight failure and how could you come up with this?!). But people themselves came up with a donation object and they themselves were offended by the same.
However, it is still impossible to recognize Dragon’s Dogma II by failure: her peak online on Steam at the time of writing the news almost exceeded 200,000 players
At first, players massively buy hype games on the release, and then they are surprised that almost all games have terrible technical condition and Mount Microtranczz.
The vast majority of objects from microtransactions can be obtained by game methods, Capcom emphasized.
gods. Yes, where do you https://nonukcasinosites.co.uk/100-deposit-bonus/ get it? there is no way to "buy" the creation of a new character. No. in principle! The game has one sie. All. If you want a new character, you delete saves from a PC/console and start the game again.
This is literally exactly what I wrote about in the first message – they themselves invented the subject, they themselves were offended
Probably, the community more acutely reacted to Donat in Dragon’s Dogma II, because this time it became available simultaneously with the release
Here not only this – their existence directly contradicts the logic of the game, as I understand it. Before the release, the developers explained to us that quick movements are to provide, and in their game, moving around the world is a worked out gameplay, but at the same time there is a paid fast alert. As well as the possibility of saving in one slot so that the players can not sit – this led to the problem with the appearance of the hero, which can be changed in passage only for money (cring), but you can’t do a new passage, because there is only one slot with preservation (I don’t know if it can be deleted, but you cannot create a new parallel game)
Well, because they still play games, and not in the amount of FPS and the presence/absence of donat. If the game drags with gameplay/atmosphere/plot/anything else, then on the technical condition and donat easily close their eyes.
Exception perhaps the cases when the technical condition and donat are interfering with playing, but DD2, as far as I see, has nothing like that – the FPS fall is bad, but not critical, and the Donat is really completely optional.
Probably so that people who are slowly reading are normally and thoughtfully can read the replica. And about an active pause in katsen and dialogues … I can’t remember where this would be realized. Basically, only the possibility of passing is.
No. The subject for a change of outside is in the game. Like all the others, including the object for fast-trowel
You can’t delete the sail from the game. you need to demolish saves from the computer. In this case, it is necessary to turn off the cloud storage so that they do not load) this is the main jamb of the game + performance. but not donate items that can be easily obtained in the game itself
So the essence is that they buy and whine. They themselves support such a policy, but you need to pure. I have long been convinced that a decent percentage of modern gamers is choklod, that they like to eat cacti and at the same time whine, that the cactus is a prickly cactus.
Hm. That’s what is strange. If my memory serves me in the first part, despite only one preservation, there was an opportunity to rewrite it with a new passage directly in the game itself. And they did not even include this in Donat. Someone was clearly over. I think they will calmly return to what was in the first part.
Otherwise, nothing new at all. Donat was in the first part, not so diverse truth. The performance at the start was about the same. Dot and freezing were also (and there is). And yet. O Tempora, o mores!
Everything is fine with the game.
ABOUT! And now it is clear that the lid programmer laughed so nervously when it went about a bunch of optional content.)
more precisely, the opposite are the game items that can be bought for donat
Okay, not only for money, I was mistaken. But it is still wrong to sell such items for money, okay for intra -game, but for real.
In the context of Fast-Trevel, I recall the second Far Cry with its malaria and the need to look for medicine-and if the medicine could be bought in it for real money (in both cases, the game mechanics are taken and the opportunity to facilitate it for real money)?
I do not agree. This is one way or another a system that either eats the development time or takes away from the gameplay. If it brings little, then they can refuse this. Public outrage can also affect, this happens, albeit not always, but also not once.
If the balance of the game is not built around boosters for donat, then I do not see any problems in this. Well, more precisely, the problem of selling boosters is still left, I also think that this is not right. But you will not be shoved to you in the obligation (hello asassins the origins with anal lvl green).
Orba in DMC5 were sold from the release and everyone thought that in the game itself they would be very little to give, pushing the players to buy. No. There was nothing like that, the game poured tens of thousands of orbas calmly.
If the game has a properly configured balance (and the games of Kapkom have yet shown themselves from the best side, with the exception of multiplayer straps to the rubber bands), then 99% of the players will not notice any problems during the passage
An example from FK2 is not very correct T.to Fast Trevel and a change in appearance-not vital objects without which the peppers dies) But I understood your thought. In the game, the medicine was scattered quite vigorously, so if it was also sold for Real Madrid, do not care. Now, if it were 3-4 times less in the game, but you could buy it-then it would be a problem
Well, I would convey greetings to the whole mythological trilogy, but not the point. And I generally agree with you.
An example with FC2 was in the context of simplification of gameplay mechanics for money: Capcom presented the movement around the world without fast-trough as an important part of the gameplay, but it can be simplified. Yes, you can play without simplification (it’s good that Capcom games are so configured), but its fact causes questions and hostility – microtransactions in the single is a very toxic thing.
just from the entire trilogy in the origins, it was the hardest. there was straight pain if the enemy is at least 2-3 levels older. In Odyssey and Valgalla, everything was much more civil
In fairness. Players whine on cakes, and not just on cacti.
I was able to play a couple of hours tonight.
At the moment, the most conventional thing is the cretin’s feature characteristic of Japanese games with the need to press the button after each replica in the dialogue. Even in the settings there is no option to enable automatic replicas switching.
I don’t understand why it is needed.
Pause in dialogue to give players re -read previous replicas? There is no way to re -read the dialogue in the game.
Pause in the dialogue so that you can leave if necessary? There is an active pause in the game – I pressed the menu button in Katsen or dialogue and please.
But nothing that “aches” and “generally does not give a damn” there are gradations, and the majority in their attitude to such games somewhere between? Plus, if a person bought a game, but did not buy microtransactions, it is not a fact that this is “counted” towards the profitability of microtransactions.
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